Ajai Gorowara Portfolio

SpaceBalls

selfie

SpaceBalls is a physics-based arcade platformer. Rather than moving the player object around each level, the player can directly tilt the entire stage, allowing for the player object to move. The player is tasked with completing each level as fast as possible, while collecting collectables to increase their overall score. This physics-based approach makes the game like a labyrinth tilt-maze game.

This game was a final project for CPI 211: Game Development II (2019 Spring) in a group of four. The game was developed in Unity.

In my development experience, the factors that went right were:

Issues that came up during the development of the game include

From the development of the game, I had learned a few important lessons; Setting a concrete schedule would have helped with building the game, rather than having to do a large amount of work the day it is due. Researching the limitations of Unity before deciding on a concept and beginning development. Making sure that everyone on the team is on the same page of what needs to be completed.


Link to Game Repository